Day 31: 31 Days of Halloween

Photo Credit: Splatter-Shack

Happy Halloween!

The day has finally come to dress up however you wish, pass out candy and have a lot of fun!

My Plans: Today will be such a hectic day but when all is said and done it’ll be a blast. I plan on dressing up as my own imagination of a demon. I’ve been playing with latex molds and I hope the makeup will last the night. I have two parties to go to, one at the science museum and one called Nerdoween. Friday will be a challenging day to get through but it’ll be worth it for the fun to be had tonight.

No Halloween will ever be complete any longer without a viewing of Trick ‘r Treat. This film has become compulsory for me to watch on Halloween. It is one of my favorite horror anthologies and it’s such a shame that it never got a theatrical release. I was fortunate enough to see it premiere late night at SDCC one year and have been telling as many people I can about it. It absolutely makes me angry that this film didn’t get the recognition that it should have, but I am quite pleased the notoriety it has accrued over the years. By very definition, it has become a cult classic and has seen new life on DVD.

FYI: If you happen to have FearNet, they’re showing Trick ‘r Treat all day long, non-stop.

Steam now has 65 Million Users

Steam hits 65m registered accounts

Photo Credit: Develop Online

According to Develop, Steam hit 65 million gamers. Wowsers! I wonder how the Playstation partnership has helped with that number? I know this is random of me to post but I think it’s amazing that there are that many people that use Steam or have used Steam at some point. I’ve had a Steam account since 2005, ironically when I started my first real job. Steam is currently 10 years old and will inevitably continue to grow.

Photo Credit: Wired

This news really makes me want to get my hands on the new Steam controller. I know everyone has been quick to jump on the “hate” train but I’m willing to give it a shot. I can’t comment on something I haven’t tried. I think it may actually be an exciting controller change for indie developers. I can honestly see devs being able to be more creative.

Source: Develop

Day 30: 31 Days of Halloween

Photo Credit: Nictophobia Films

A friend of mine is from Detroit and we were talking about her home town of Detriot. We both thought it was sad to see a once major American city slowly dying. During this conversation she mentioned Devil’s Night in Detroit, which is Halloween Eve. She said it was the night that people took to burning abandoned buildings in which there are a lot in Detroit. And then she mentioned The Crow and it clicked.  And then the engineer in me wondered what is the history behind such a night?

Photo Credit: The Halloween Psycho

Devil’s Night or Hell Night in Detroit took on it’s violent shape in the 1970s and saw it’s height in the 1990s, it was likened to the rest of the country/world’s celebration of Mischief Night except for one key thing, the serious nature of the criminal acts. Devil’s Night has been featured in movies like The Crow and on network TV shows like Criminal Minds. TIME magazine even has a short photo gallery entitled, Detroit Fights Devil’s Night. Today the arson and vandalism still happens but on a much smaller scale, that being said it’s still a bit horrifying to me. I prefer my horror to be fictional, not real.

A Brief History According to Wikipedia:

“Devil’s Nights dates from as early as the 1940s. Traditionally, city youths engaged in a night of criminal behavior, which usually consisted of acts of vandalism (such as egging, soaping or waxing windows and doors, leaving rotten vegetables or flaming bags of animal feces on front porch stoops, or toilet papering trees and shrubs). These were almost exclusively acts of petty vandalism, causing little to no property damage.

However, in the early 1970s, the vandalism escalated to more devastating acts, such as arson. This primarily took place in the inner city, but surrounding suburbs were often affected as well.

The crimes became more destructive in Detroit’s inner-city neighborhoods, and included hundreds of acts of arson and vandalism every year. The destruction reached a peak in the mid- to late-1980s, with more than 800 fires set in 1984, and 500 to 800 fires in the three days and nights before Halloween in a typical year.”

I guess I don’t understand why? Why continue to destroy your city? It’s dying…

Photo Credit: YouTube

Photo Credit: ThisTimeBombIsAlive

Photo Credit: vdare

During my search I found an academic paper entitled, Halloween and Devil’s Night: the Linked Fates of Two Folk Festivals by Adam Brooke Davis at Truman State University. This paper explores speculative connections in history that may have advanced the development of Devil’s Night. It’s fairly academic but still an interesting read.

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Photo Credit: Goodreads

If you’re interested in reading more about Detroit’s Devil night here’s a book I found in my search to understand the origins of Devil’s Night in Detroit.

“On the night before Halloween, Detroit explodes in flame. The local citizens call that evening Devil’s Night; tourists, sociologists and even some visiting firefighters gather to witness this outpouring of urban frustration when houses, abandoned buildings and unused factories burn to the ground in an orgy of arson.”       – synopsis taken from Goodreads

Aside

Gamer Girl Talk: You Want Me To Pay What?

Photo Credit: Heavy

I really enjoy PC gaming. It’s where I started gaming many moons ago. I love Steam because I have a record of all of my games bought through them. It’s very convenient. But am I the only one who occasionally looks at the Steam storefront and wonders, you want how much for that?

I’m sorry but where do the costs for some indie games come from? I understand the indie developers don’t have the same pots of money as big production houses have but I want some of them to be reasonable. I’m more than likely going to plunk my money down for an indie game than a big AAA game any day. But some games don’t meet you halfway with game play value and what they’re asking. I know everyone is raving over Gone Home but is it really worth $20+? I’ve reviewed the game and think it does something very unique with its story telling and is one of the games that is changing the definition of what it means to be a game. But at the end of the day, I wouldn’t recommend anyone paying full price if they could help it.  I’d like to think that I’m being sensitive to the plight of the indie developer and not just being cheap. But honestly, who knows? I can honestly say that a game like Waking Mars, which is similarly priced, has more bang for your buck and I wasn’t miffed when it ended.

If money grew on trees, I’d gladly shell out the sometimes inflated costs for an indie game. I think games, like any consumer goods, need to have a healthy balance between the price and what you receive. I am consciously negating the new thing of “Early Access” to games on Steam aka paying full price to be a tester for a game…grrr. And let’s not forget the cost of AAA games, which is another ball of wax all together.